Pre-placed sleeper rendering using GPU rendering. It's interesting to see how it looks when you're too far away for the incidental detail.
#indiegames#TechDemo
Pre-placed sleeper rendering using GPU rendering. It's interesting to see how it looks when you're too far away for the incidental detail.
placeholder 'nighttime town' visual doesn't look too bad, and it's super-cheap to render
Normal maps now correctly working from converged splat maps.

I think that passes the sniff test. I want to tweak the splat/occupancy map tho
Low quality/high quality map filtering. This message is also a test if I can upload multiple images in one message here...
