The heavy cargo in Terminal Burn has proper weight to it. Not just visual, but physical — it lands, it scatters, it *smacks* into everything around it. That screenshot is what that looks like. #TerminalBurn #indiegames #gamedev
Terminal Burn
Glancing impact clips the stabilisers, ship goes full chaos. Assists come back online just as it's upside-down over water, completely unsure what to do about that. Same as us, honestly. #TerminalBurn #indiegames #gamedev
The clouds in Terminal Burn are now tied to both rain and wind states. You can see what that looks like in the video — four distinct weather conditions, all driven by the same system. No, you cannot fly up to them. #TerminalBurn #indiegames #gamedev
Tiny audio drop just landed in #TerminalBurn — nearly 100k lines of sound assets in one go. It's the small stuff that quietly makes a game feel real. #indiedev #indiegames #gamedev
Those dark clouds rolling in over the facility aren't decoration — we built a two-tier cloud system, cheap fallback for lower-spec hardware, proper volumetric feel for everything else. Then we looked at the result and thought, yeah, that'll do. #TerminalBurn #indiegames #gamedev