TB

Terminal Burn

Coming Soon

25fps and getting there. My goal is a solid 30hz on the Durango, and 60hz on One S, and 60hz 4k on Series X|S. This work also means it runs on lower spec PCs - it's already a solid 60hz on the Steamdeck!

Terminal Burn update image
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Picked up a secondhand AverMedia capture box for 45 quid to record the #TerminalBurn trailer without killing the main rig. Quality is "fine, if not outstanding." There is screen tear. This is where we are. #indiegames #gamedev

Terminal Burn update image
#indiegames#DevLog

Stat tracking on a post-run results screen — something that always gets bolted on too late. Here's what that looks like in #TerminalBurn: cargo delivered, ship used, performance logged. Basic stuff we wish we'd wired in from day one. #indiegames #gamedev

Terminal Burn update image
#indiegames#DevLog

The new engine thrust is in. Cyan and magenta exhaust plumes, distance-based emission, attached to the interpolated renderer — messy to get right, but it looks like this now. #TerminalBurn #indiegames #gamedev

Terminal Burn update image
#indiegames#DevLog

Heat shimmer used to be a headline feature. Now it's just noise in the render pipeline for #TerminalBurn — and yeah, we're old enough to remember when that meant something printed on a box. #indiegames #gamedev

Terminal Burn update image
#indiegames#DevLog

Timed cargo takes progressive damage in #TerminalBurn now. The holes appearing in the geometry are not intentional, the landing was a mess, and the thrust effects still need work. Showing it anyway. #indiegames #gamedev

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Showing off the new timed cargo damage in #TerminalBurn while actively pretending not to notice the geometry falling apart, the dodgy landing, and the thrust effects that aren't done yet. It's fine. It's fine. #indiegames #gamedev

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The clouds in #TerminalBurn now actually read the weather mutators. Oppressive storm rolling in? The sky knows. What you're seeing in the video is that same scene, same camera, just the atmosphere doing its job. #indiegames #gamedev

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Cloud density now talks to the weather mutators in Terminal Burn. What you're seeing in the video is that exact hookup — the sky going from oppressive storm ceiling to full volumetric chaos, all driven by the same difficulty settings that make your landing harder. #TerminalBurn #

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Timed cargo now takes damage, just not as aggressively as the volatile stuff. Still enough to keep you honest on the approach. Image 5 shows exactly what that looks like when it goes wrong. #TerminalBurn #indiegames #gamedev

Terminal Burn update image
#indiegames#DevLog